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The Swordsman

 

                 The swordsman is a great choice for anyone who wants to feel industructible. The swordsman can tier to be either an Avenger or a

                               Champion. Both have different purposes and fufill different roles in a group.

Note: The spells listed are only the tier four spells. For tier one, two, and three spells you will have to look elsewhere.

The Avenger

                           The Avenger is pure tank! He has great armor, high health and skills that allow him to survive. The downside is he does not contribute

                               greatly to the damage but, he can withstand a great deal of pain.

    Avenger's Skills

Taunt

Range: (10 * Skill Level) + 200

Max Range: 500

Forces enemies within range to attack the Avenger. Lasts 6 seconds.

Each level increases range by 10. There are 30 levels. 

 Fortitude

Range: Self

Passive

Reduces all damage taken by (150 * Skill Level).

Max Damage Reduction: 4500

Each level reduces damage taken by 150. There are 30 levels.

 

Defiance 

Range: Self

Passive 

Adds (10 * Skill Level) armor to the Avenger.

Max Armor: 300

Each level adds 10 armor. There are 30 levels.

Thorns Aura 

Range: Self

Passive

Every attack dealt to the Avenger returns (2 * Skill Level)% back to the attacker.

Max damage return: 60%

Each level adds 2%. There are 30 levels. 

    Sacrifice

 

Range: Self

Cooldown: 245 - (Skill Level * 5)

Max Cooldown: 100 seconds

Sacrifices a portion of the Avenger's health  to deal damage.

Each level reduces cooldown by 5 seconds. There are 30 levels.

The Champion

The Champion is a DPS/tank type character. He can tank but isn't as efficent at it compared to the Avenger. However the Champion can deal more damage than the Avenger and still take a hit. He is good for people who want to deal damage without being weak physically.

Champion's Skills

 

 Rapid Strike

 Range: Self

Adds (10 * Skill Level) % attack speed and 5% movement speed. Lasts 20 seconds.

Max: 300% attack speed, 5% movement speed

Each level adds 10% attack speed. There are 30 levels.

Power Slam

 

 Range: Melee, target

Deals (800 * Skill Level) damage and stuns target for 2 seconds.

Max: 24000 damage, 2 second stun

Each level adds 800 damage. There are 30 levels. 

 

Fatal Strike 

 Range: Self

Passive

Gives the Champion a (2 * Skill Level)% chance to deal 2.8x normal damage on each attack.

Max chance: 60%

Each level adds 2%. There are 30 levels.

Smite 

 Range: 400

Deals (900 * Skill Level) damage and stuns the target for (.2 * Skill Level) seconds.

Max: 27000 damage, 6 second stun

Each level adds 900 damage and .2 seconds of stun. There are 30 levels.

 Asura Strike

Range: 600

Deals (Current mana + strength including bonuses) + (1000 * Skill Level) damage to the target.

Max damage: (Current mana + strength including bonuses) + 30000 damage

Max mana reduction: 1500

Each level adds 1000 bonus damage and reduces mana cost by 50. There are 30 levels.